

Sharkey is a misskey fork
e


Sharkey is a misskey fork


Sure, I could definitely see situations where it would be useful, but I’m fairly confident that no current games are doing that. First of all, it is a whole lot easier said than done to get real-world data for that type of thing. Even if you manage to find a dataset with positions of various features across various biomes and train an AI model on that, in 99% of cases it will still take a whole lot more development time and probably be a whole lot less flexible than manually setting up rulesets, blending different noise maps, having artists scatter objects in an area, etc. It will probably also have problems generating unusual terrain types, which is a problem if the game is set in a fantasy world with terrain that is unlike what you would find in the real world. So then, you’d need artists to come up with a whole lot of datat to train the model with, when they could just be making the terrain directly. I’m sure Google DeepMind or Meta AI whatever or some team of university researchers could come up with a way to do ai terrain generation very well, but game studios are not typically connected to those sorts of people, even if they technically are under the same company of Microsoft or Meta.
You can get very far with conventional procedural generation techniques, hydraulic erosion, climate simulation, maybe even a model of an ecosystem. And all of those things together would probably still be much more approvable for a game studio than some sort of machine learning landscape prediction.


I don’t know of any games that use machine learning for procedural generation and would be slightly surprised if there are any. But there is a little bit of a distinction there because that is required at runtime, so it’s not something an artist could possibly be involved in.


Copy the link of the image. You see the bit at the end of the url that says ?format=webp? Change that to ?format=png.
Lemmy often doesn’t show images in original quality unless specifically requested to.
Edit: which is fair, because the lossy webp is 51 kb vs 513 for the png. Compressed for longer, it could be a 265 kb lossless jxl though. Once Mozilla and Google finally add support (which is actually happening now!). It could also be a 322 kb lossless avif. All of these aren’t max effort, just the effort that takes about 6 seconds on Image Toolbox on my phone
Lossily, avif > webp > mozjpeg > jxl > jpegli for this image, although I think this is just because jxl and jpegli use the same perpetual tuning method which must not favor dark areas. Which might be good for most images but certainly is terrible for this one. It certainly is much better at the bright areas. Mozjpeg vs jxl -> lossless webp (equivalent compressed size)


Note that all of the lossless formats would have been much smaller if the original screenshot in the mastodon post was lossless

Frame generation is the only real odd-one-out here, the rest are using basically the same technique under the hood. I guess we don’t really know exactly what ray reconstruction is doing since they’ve never released a paper or anything, but I think it combines DLSS upscaling with denoising basically, in the same pass.

DLSS Frame Generation actually uses the game’s analytic motion vectors though instead of trying to estimate them (well, really it does both) so it is a whole lot more accurate. It’s also using a fairly large AI model for the estimation, in comparison to TVs probably just doing basic optical flow or something.
If it’s actually good though depends on if you care about latency and if you can notice the visual artifacts in the game you’re using it for.


Are there any alternatives that are decently fast for large files? My computer and my phone both get at least 300 mbps from the router, and I have yet to find a local file transfer application that will be anywhere near that fast for large files (destiny, local send, kde connect, might have tried others, I don’t remember)


No, I don’t think so. There is cleanup required on the rails of course, but it’s used fairly regularly in some places I think when the tracks are wet


A lot of trams carry sand that they can put on the rails to get more grip when they need to break really fast. That might be what happened there


I suppose it depends on if you count conservation as philanthropy. Like I said though, it’s not that significant compared to his overall wealth.


But it seems like almost every other storefront operates under those margins for digital sales (not just in gaming)
Notable that Epic Games takes only a 12% cut, and 0% of the first $1 million in sales (effectively 0% for the vast majority of indie games). A cynical take is that they’re just doing this to attract developers to their store, which is almost certainly true, but it doesn’t necessarily mean they’ll take a higher cut if they become dominant. Unfortunately the Epic Games platform is missing the majority of extra features that Steam has (built in streaming, family share, input binding, big picture mode, etc)
Tim Sweeney, CEO of Epic Games, is about 80% as wealthy as Gabe Newell, and has done much more philanthropy, although it only represents probably less than one percent of his net worth.


the gpu is weak, but with proper foveated rendering it is absolutely good enough I think


I’m someone who has gotten sick in cars before (rarely) but I have done a lot of crazy stuff on VR and never felt remotely sick. I’m an outlier though


It sounds like they weren’t being particularly secretive about anything. I think this was not an expected move


As a native English speaker I certainly won’t process the words of a lot of songs without a conscious effort
Lyrics are so often indecipherable as well. https://m.youtube.com/watch?v=jGLYJQJh9c8
One that I remember is that I had heard the song “believer” a number of times before learning its name, I always thought they were saying “pick me up and pick me up and leave me, and leave me”. I don’t think I even tried to decypher the rest lol


I think the “proper” way to simplify it is would’ve, which is pronounced the same as ‘would of’
A lot of mistakes have just become incorporated into the language in the past. Maybe ‘would of’ is just too blatantly wrong for that to ever happen though
Maybe not really a ‘mistake’, more of a normal shortening but my personal favorite english-ism is “bye” being descended directly from “god be with you”. People just kept collapsing it more and more over time.
Edit: also “a pease” -> “peas” -> “a pea”
It’s probably significantly photoshopped, look at how there’s no texture in an area to the right side of the person


Freecad is pretty good, but unfortunately there’s no foss cad software that’s better. If you don’t care about foss, I would recommend onshape if you’re fine with the “public by default” thing, else fusion360.
For art, blender is great. Plasticity seems neat too, it’s a more traditional software licensing model (pay per version I think, not cheap not insanely expensive)


this game is great, i installed it just now. I heard the game is bad, but even still, i assumed the ui problems must have been from running the game through proton. but no, it’s literally just that bad

also, on wikipedia there’s a picture of the truck climbing a steep mountain. but what it doesn’t show is that the truck actually goes much faster up steep mountains than over flat land because the physics system is terrible and the car doesn’t slow down at all horizontally when it starts moving vertically.
Idk, on lemmy back-and-forth conversations are usually just a few replies at most, not particularly long format, unless you count length by all of the separate comments/branches
Unlike discord for example