

Not all too knowledgeable about Wine myself, but I’d imagine that like Windows, Wine must have its elements so tied together that updating something could potentially break something else. So on a hypothetical example, if you update how Wine interprets Vulkan API calls, you could end up breaking how it interpret Direct3D calls, as, to my knowledge, both do more or less the same thing, except Direct3D is much older.















Also, if you’d be interested and/or you have games outside of Steam, Heroic Launcher has a compatibility layer manager that lets you install and swap around different versions (and forks) of Wine. Only installs to Heroic though, not system-wide or directly to Steam (though you can add external games to Heroic).