And yet there are still issues with Steam having a de facto monopoly on game distribution that often get overlooked.
Steam’s standard revenue share model takes a 30% cut of all game sales, a figure that has become industry standard but is increasingly scrutinized. For a game priced at $20, developers only see $14 before accounting for taxes and other expenses. This split can have profound implications for indie studios operating on tight budgets.










It doesn’t cost you anything to refrain from using the word “morons” in this context… But I guess that’s just the empathy.